Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4977]
    Renderer: Mobile Intel(R) 4 Series Express Chipset Family
    Vendor:   Intel
    VRAM:     256 MB
desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
          Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: \unitystuff\proj\external_sources\physx\novodex\SDKs\Physics\src\NpActor.cpp Line: 150)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: \unitystuff\proj\external_sources\physx\novodex\SDKs\Physics\src\NpActor.cpp Line: 150)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: \unitystuff\proj\external_sources\physx\novodex\SDKs\Physics\src\NpActor.cpp Line: 150)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: \unitystuff\proj\external_sources\physx\novodex\SDKs\Physics\src\NpActor.cpp Line: 150)

     Cleanup player
